OBJV

OBJV is a custom written software I'm currently developing to propose audiovisual performances. This software allows to create dynamic images that respond to sound events and mouvements. It uses as sensors a microphone and a Kinect. The Kinect records depth maps that can be played back or analysed in realtime in order to draw visual objects that interact with music and the movements of performers.

One key aspect of OBJV is its modularity. Each new project represents an occasion to extend its functionalities or to refine them in order to create unique pieces of work with intricate links between images and sounds. The design of this software allows me to develop my own visual language. It allows me also to explore the phenomena of emergence through the usage of autonomous agents.

Keywords: custom written software, open kinect, data visualization, interactive representation.

About the author

Florent Di Bartolo is a media artist and a researcher based in Paris. His work ranges from experimentations with code to interactive installations. He focuses on different aspects of new technologies like their impacts on our ways of seeing and interacting with each others through interfaces.

He holds a PHD in Digital Art from Paris 8 University and a BA in Fine Art from the École Nationale Supérieure des Beaux-Arts located in Paris. He teaches new media art and graphic programming at the University Paris-Est. He has worked with several dancers and musicians on live performances using custom written software.